VR Mobile Nano degree — Puzzler Project

General Overview of the game

The binding of Issac is my favorite game , so when the instructor said to make a simple project, i decided to a simple puzzler in Issac’s world.

Starting Screen for the player

Statement of purpose:

“VR Of Issac” is a simple puzzler to serve as a demo for what would BOI look like in VR.

Persona:

Persona

Game Objective:

The main objective of the game is to get inside the golden room and this happens after a simple puzzle of activating three pressure pads at the time after that a monster will appear and attack them, winning the fight ends the game.

Sketches:

Designing the game was an iterative process, to think of a puzzle that would fit in that theme of the game, it started with the simple Simon says, and it grew to become its own thing inspiring from the spikes in the main game.

Early sketch of the concept
Stage 1 , when i kept the Simon says puzzler, but decided to remove it because it doesn’t fit the theme
General Idea of the Dungeon
Top View for the dungeon

Design Process:

I challenged myself to create all the assets for this project myself.

User Testing outcomes:

Who i preformed my tests on:

Changes made after the user testing

1- Changed the walls sizes to fit.

Monstro- Binding of issac
Main Objective of the game, get into the golden room.
End UI with Chest

Iterations made:

Implemented the way point movement and found it’s not satisfying.

Conclusion:

At the end , i learned a lot doing this project coming from a strong base in unreal engine and exploring unity for the first time was a new experience.

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